Dev Log 2.3: Feels Like Summer


Hello!

It's been a little over a month since my last dev log, so I figured I was about due to give a little update on how development has been going.

I'm currently working on a pretty big scene that will take up quite a large portion of both development time as well as playtime, I'm assuming. There's a lot going on in the scene, and it realistically can be broken down into multiple subsections (different conversations and events). The render times have so far been pretty good for the scene, so I'm hoping that it's not going to take months to work through like some previous big scenes have, but we will see.

I'm still working on a few of the quality of life additions I've mentioned previously, those being the character screens and the scene gallery. I've got both more or less planned out, I just need to make sure it all works in practice, but these should both be implemented for the release of ch3. The character screens should hopefully be able to be accessed from the pause menu, and will update with information in line with decisions you make in the game to better track what you have and haven't done (particularly useful for people who want to do multiple playthroughs). The scene gallery will be accessible from the main menu; the scenes themselves will be locked and hidden (with the exception of showing a title for each scene) until you view the scene within the context of the game, so that there's no risk of the gallery spoiling what happens in the story.

Not really a whole lot else to say at the moment, I'm just steadily working through the visuals for the update. Speaking of, chapter 3 previews have been attached at the top of the post.

Thanks!

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